UPDATE: The Menus Are Straight Fire

Let me just say that it has been a great time to be working on Project Oriana and have the name Sydney. Because it has been. You may or not be aware that I am the one in charge of all of the menus for the game. And man, oh man have they been an ...

Menu Nightmare

Having a quick break from some intense coding to bring you an update about how my tasks are going lately: To be honest, I don’t know if I have ever been so frustrated as a programmer as I have been since  I started working on the main menu and branching menus. The animations for the main ...

Developing a Character, Part 2

Developing a Character, Part 2
  In any character design process, it is imperative that there be a turn around of the character.  It gives every artist on the team a solid feel of the anatomy and design of the character which speeds up production time immensely.  What I have above is the first pass of our main character, Oriana. ...

Yes friends, it is us

Yes friends, it is us
We are hard at work at many things, the big thing being this game. One of our huge priorities is making sure to keep everyone out there updated as we can! This week should be a big week for getting things done and putting things up and sharing with the world! Above is a piece ...

Hello World

Hello World
  Hello there!   We are a group of friends working on making a game, which as of now is called Project Oriana. We’re still in the concept and and early stages of development, and it’s really exciting to start on this journey! Right now, the group consists of Blake, Dan, Alex, Thomas, Kyle, and ...