3D Hair Test

Like with clothes, we also had to figure out how we were going to simulate hair in Maya.  WE are working on a tight budget, so purchasing 3rd party simulation software wasn’t really an option for us.  We found that because we were using a toon shader, nHair didn’t really offer us the ability to create matching hair for Oriana.  To remedy this, Thomas created meshes and used nCloth on them to create a more toon like look using blobs rather than hairs.  Above is a video of some early tests with this technique.

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