After working on the original thumbnails, I switched over to going into more detail, and refining the color. It’s another fun process, figuring out which colors and ideas will work when blown up and enlarged. Some of the thumbnails, while fun, won’t work or are unreadable and so need a complete overhaul while still trying to keep the same feel. We mostly focused on the earlier levels since that is what we are working on right now, but I still worked on some of the ones I was more excited about. It may have slipped into more of my free time, but it’s great when you like what you’re working on so much you keep pushing it when you don’t have too.
I also left notes on some of these, so the programmers would know what I was imagining, or how certain things might move. Or just stupid little thoughts that made me laugh, so obviously I needed to share them.
This woods concept is one that did get an overhaul, originally the lightning was more of a dancer. While I still adore the idea, it wasn’t coming across clear, so we made it be less of the focus, more of a background element.
This sea one is probably my favorite of all of them. The color palette is much more limited and somber than most of the other ones, but it is so chill. I tried to get a haunting feel, like are those just statues? Are they angels or guardians? Are they out to hurt us? Who knows! I wanted it to also come across a bit unsettling with the choppy waves an just the silhouettes.