Into the Forge, Part 1

Into the Forge, Part 1
Weapon concept; one of my favorite things to design.  We have decided that our character will be wielding three separate weapons throughout the game; great sword, shield, and long bow.  It was also decided that since she is just a little girl that the weapons would be the same size as they would be if ...

3D Hair Test

3D Hair Test
Like with clothes, we also had to figure out how we were going to simulate hair in Maya.  WE are working on a tight budget, so purchasing 3rd party simulation software wasn’t really an option for us.  We found that because we were using a toon shader, nHair didn’t really offer us the ability to ...

Developing a Character, Part 5

Developing a Character, Part 5
Every cute little girl needs a cute little dress!  So I went into this with a basic idea to keep our dress design simple and flowy.  As a team we knew we liked ribbons, we knew we liked long, and we knew we liked trim.  On the flip side, we knew we hated ruffles (NIGHTMARE ...

3D Line Test

3D Line Test
While our ambition is to have a fully 2D game in the end, we are currently using a 3D character model for our main character.  Kyle Murray and Thomas Edwards comprise our 3D team and have been hard at work doing render tests and preliminary modeling.  Above is an example render style that we have ...

Developing a Character, Part 4

Developing a Character, Part 4
Both Dan and I have done some outfit designs for Oriana! I’ve tried to keep my designs extremely simple with small variations. With the exception of the overalls (which I threw in because they’re adorable) I literally just copied, pasted, and then changed a feature. Some dresses just have a bit longer ruffle, or maybe ...

Sketches and Doodles

Sketches and Doodles
In the beginning, as we were still exploring Oriana more, I did many sketches in pen. It really pushed me, as I tried to put Oriana into backgrounds, having her react to various situations and not just posing passively. I didn’t have a particular method that I used.  I’m more the type of person to ...

Developing a Character, Part 3

Developing a Character, Part 3
  After further discussion about Oriana’s main look, we decided that the poncho wouldn’t give her a very strong silhouette when we start posing and animating her.  So we scrapped that completely and I started doing more exploration.  I did a number of new silhouettes for her design and came up with four key character ...

Testing! Testing! Testing!

Testing! Testing! Testing!
  Here’s a line test Daniel did a while back, testing out different render styles for future concept posters. Aquatic animals are definitely the best way to test out the various options of render styles!  This particular style was inspired by Mœbius, one of Blake’s favorite artists.      

Developing a Character, Part 2

Developing a Character, Part 2
  In any character design process, it is imperative that there be a turn around of the character.  It gives every artist on the team a solid feel of the anatomy and design of the character which speeds up production time immensely.  What I have above is the first pass of our main character, Oriana. ...

Fan Art!

Fan Art!
  One of our friends, Katy Seymour, doodled up a picture of Oriana a while ago when Daniel was working on our home page construction image.  Our first piece of fan art! Huzzah!  She’s a super talented artist so you should all go and check out her work at the links below! Deviant Art Facebook ...