Painting a World full of color

After working on the original thumbnails, I switched over to going into more detail, and refining the color. It’s another fun process, figuring out which colors and ideas will work when blown up and enlarged. Some of the thumbnails, while fun, won’t work or are unreadable and so need a complete overhaul while still trying to keep the same feel. We mostly focused on the earlier levels since that is what we are working on right now, but I still worked on some of the ones I was more excited about. It may have slipped into more of my free time, but it’s great when you like what you’re working on so much you keep pushing it when you don’t have too.

Project Oriana
Project Oriana
Project Oriana
Project Oriana

I also left notes on some of these, so the programmers would know what I was imagining, or how certain things might move. Or just stupid little thoughts that made me laugh, so obviously I needed to share them.

 

Project Oriana
Project Oriana

This woods concept is one that did get an overhaul, originally the lightning was more of a dancer. While I still adore the idea, it wasn’t coming across clear, so we made it be less of the focus, more of a background element.

Project Oriana
Project Oriana
Project Oriana
Project Oriana

This sea one is probably my favorite of all of them. The color palette is  much more limited and somber than most of the other ones, but it is so chill. I tried to get a haunting feel, like are those just statues? Are they angels or guardians? Are they out to hurt us? Who knows! I wanted it to also come across a bit unsettling with the choppy waves an just the silhouettes.

 

 

The Color Process

 

ProjectOriana_Colors-1024x703

We wanted to lean heavily on color, with early levels being dark, mysterious, purple, haunting and creepy. Very spoopy, overall. And then as the game goes on it gets warmer and happier, Ori starts taking control of her world and molding it to her design. The last one is hard to read, and more a sketch note to myself than an actual color key or color plot.

I really thought the idea of the middle being monochromatic was striking. The way the lighting goes from dark, intense low key to warm and high key and victorious is fabulous, but I was digging the thought that all the color just faded away, all the saturation is gone. And then she starts building it back up, bit by bit. Some of my personal favorites are in the middle, I already love grey though so I may be a bit biased. Recently I’ve been making them bigger and pulling out details, which has been super fun. More on that later!

(Also how about 1989? Am I the only one jamming out to that on repeat? Just me? Okay…)

Developing a Character, Part 4

Project Oriana

Both Dan and I have done some outfit designs for Oriana! I’ve tried to keep my designs extremely simple with small variations. With the exception of the overalls (which I threw in because they’re adorable) I literally just copied, pasted, and then changed a feature. Some dresses just have a bit longer ruffle, or maybe I moved down the waistband or changed the size. There are a couple I wrote little notes next to, just to make sure I didn’t forget what I was thinking while working.

Since I kept them all basic with little variations and evolutions it didn’t take a long time to bang these out, so I also took the time to color them. Keeping all three views shown and colored made it easier (for me at least) to see what was working, what wasn’t, what had a nice silhouette, and what looked like a potato. I don’t think any of these made it into what Dan did for the final outfit explorations for Ori, but we did go with a more high-low type skirt which was totally my idea so I’m cool with it.

Turquoises and mints and other cool tones (cool tones as in temperature) give me life, it was great to run with it and color all the things these shades. Adding the warm orange next to the cool blues/greens forces both shades to pop more, really stand out. The orange is going to end up in the weapons as opposed to the outfits, they are going to look wonderful next to each other. It’ll really force them both to contrast and yet compliment each other.

 

I hope y’all are having a great day!

Hail Hydra.

Sketches and Doodles

In the beginning, as we were still exploring Oriana more, I did many sketches in pen. It really pushed me, as I tried to put Oriana into backgrounds, having her react to various situations and not just posing passively. I didn’t have a particular method that I used.  I’m more the type of person to just try to capture my inspiration as I find it, which can be difficult and annoying when drawing with pen, but rewarding when it works out!

I really enjoyed this process.  It was slightly relaxing and therapeutic in a way. I love Photoshop and drawing in it, but it’s so nice to just sit down with some paper and just draw things out.

Testing! Testing! Testing!

Oriana Manta Ray

 

Here’s a line test Daniel did a while back, testing out different render styles for future concept posters. Aquatic animals are definitely the best way to test out the various options of render styles!  This particular style was inspired by Mœbius, one of Blake’s favorite artists.

 

 

 

Yes friends, it is us

Oriana_moreConceptSwirlythings

We are hard at work at many things, the big thing being this game. One of our huge priorities is making sure to keep everyone out there updated as we can! This week should be a big week for getting things done and putting things up and sharing with the world!

Above is a piece of early concept art depicting our main character standing between her perception of reality and her own paradise.

 

Stay tuned as we get super productive!

Hello World

Oriana Character and Weapon Concept

 

Hello there!

 

We are a group of friends working on making a game, which as of now is called Project Oriana. We’re still in the concept and and early stages of development, and it’s really exciting to start on this journey!

Right now, the group consists of Blake, Dan, Alex, Thomas, Kyle, and Abi. We’ll all be posting as we go, and showing what each of us has been working on.

 

Hope to have more to show you soon!