3D Clothing Test

3D Clothing Test
Thomas was charged with figuring out the best approach for tackling clothing in 3D.  We ended up settling on using nCloth due to our limited budget.  There were some mishaps along the way of course.  Here are some tests that were made as we tried to figure out how to properly work with nCloth and ...

3d Living Line Test

3d Living Line Test
One of the aesthetic features we’ve chosen for Project Oriana is what we call a “living line.”  As previously mentioned, we will be using a thick and uneven toon line around our characters and environment.  We will be using this line to help emphasize movement.  This can be seen in the video game, Okami, and ...

3D Hair Test

3D Hair Test
Like with clothes, we also had to figure out how we were going to simulate hair in Maya.  WE are working on a tight budget, so purchasing 3rd party simulation software wasn’t really an option for us.  We found that because we were using a toon shader, nHair didn’t really offer us the ability to ...

3D Line Test

3D Line Test
While our ambition is to have a fully 2D game in the end, we are currently using a 3D character model for our main character.  Kyle Murray and Thomas Edwards comprise our 3D team and have been hard at work doing render tests and preliminary modeling.  Above is an example render style that we have ...