Like with clothes, we also had to figure out how we were going to simulate hair in Maya. WE are working on a tight budget, so purchasing 3rd party simulation software wasn’t really an option for us. We found that because we were using a toon shader, nHair didn’t really offer us the ability to create matching hair for Oriana. To remedy this, Thomas created meshes and used nCloth on them to create a more toon like look using blobs rather than hairs. Above is a video of some early tests with this technique.