Thomas was charged with figuring out the best approach for tackling clothing in 3D. We ended up settling on using nCloth due to our limited budget. There were some mishaps along the way of course. Here are some tests that were made as we tried to figure out how to properly work with nCloth and the toon lines.
Tag: line
3D Line Test
While our ambition is to have a fully 2D game in the end, we are currently using a 3D character model for our main character. Kyle Murray and Thomas Edwards comprise our 3D team and have been hard at work doing render tests and preliminary modeling. Above is an example render style that we have settled on for the 3D elements. We will be using a toon shader.
We were inspired by the look of The Legend of Zelda: The Wind Waker, particularly the lines that were used in some of the concept art for the game. This look and aesthetic will be key to the art that is incorporated into the game,a s well as the movement of objects. As you can see from the above render test, the toon line is not consistent or straight but instead varies sporadically.
This is just a test model that we used to figure out what we want the 3D elements to look like. There will be plenty more tests to come!