3D Clothing Test

Thomas was charged with figuring out the best approach for tackling clothing in 3D.  We ended up settling on using nCloth due to our limited budget.  There were some mishaps along the way of course.  Here are some tests that were made as we tried to figure out how to properly work with nCloth and the toon lines.

3D Hair Test

Like with clothes, we also had to figure out how we were going to simulate hair in Maya.  WE are working on a tight budget, so purchasing 3rd party simulation software wasn’t really an option for us.  We found that because we were using a toon shader, nHair didn’t really offer us the ability to create matching hair for Oriana.  To remedy this, Thomas created meshes and used nCloth on them to create a more toon like look using blobs rather than hairs.  Above is a video of some early tests with this technique.