UPDATE: The Menus Are Straight Fire

Let me just say that it has been a great time to be working on Project Oriana and have the name Sydney. Because it has been. You may or not be aware that I am the one in charge of all of the menus for the game. And man, oh man have they been an ...

Developing a Character, Part 6

Developing a Character, Part 6
Well everyone, here she is!  This is the final concept of the Oriana you will come to know and love through this journey of design and production till the game releases. We wanted her to be perfect for this moment which is why we have so many steps involved in her process.  But we are all ...

Developing a Character, Part 5

Developing a Character, Part 5
Every cute little girl needs a cute little dress!  So I went into this with a basic idea to keep our dress design simple and flowy.  As a team we knew we liked ribbons, we knew we liked long, and we knew we liked trim.  On the flip side, we knew we hated ruffles (NIGHTMARE ...

Developing a Character, Part 4

Developing a Character, Part 4
Both Dan and I have done some outfit designs for Oriana! I’ve tried to keep my designs extremely simple with small variations. With the exception of the overalls (which I threw in because they’re adorable) I literally just copied, pasted, and then changed a feature. Some dresses just have a bit longer ruffle, or maybe ...

Sketches and Doodles

Sketches and Doodles
In the beginning, as we were still exploring Oriana more, I did many sketches in pen. It really pushed me, as I tried to put Oriana into backgrounds, having her react to various situations and not just posing passively. I didn’t have a particular method that I used.  I’m more the type of person to ...

Developing a Character, Part 3

Developing a Character, Part 3
  After further discussion about Oriana’s main look, we decided that the poncho wouldn’t give her a very strong silhouette when we start posing and animating her.  So we scrapped that completely and I started doing more exploration.  I did a number of new silhouettes for her design and came up with four key character ...

Developing a Character, Part 1

Developing a Character, Part 1
Hi there! As this is my first exposure to the public from this project, I’d like to start out by saying thank you for following along with everything we’ve done and everything we have yet to do! We are all really excited to get this thing moving and appreciate your support.  Now… about this character ...

Just Some Concepts

Just Some Concepts
  We haven’t made too much progress in terms of environment work for the early levels yet as we’ve primarily been focused on our main character.  Here are some really early environment concepts from Daniel and myself!   Abi FreelandI’m kinda a nerd, but you probably are too, so projectoriana.com

Yes friends, it is us

Yes friends, it is us
We are hard at work at many things, the big thing being this game. One of our huge priorities is making sure to keep everyone out there updated as we can! This week should be a big week for getting things done and putting things up and sharing with the world! Above is a piece ...